Army of Two: The 40th Day
Few people would have rallied for the return of high-spirited frat-pair Salem and Rios after the mess the two made in their chest-bumping, fist-pumping, mass murdering lads tour through the first Army of Two back in 2008. But return they have, complete with a character select screen where they jostle for your attention and finish by flexing their considerable bulk and psyching themselves up in front of the camera before loading your last checkpoint. Lads!
Dark Void
There's a point near the start of Dark Void where Will, the game's hero, unsuccessfully leaps off a collapsing bridge, his outstretched arm mere inches away from solid ground. He's caught by Ava, the game's female love interest, in what is clearly intended as a dramatic moment but is an unnecessary conceit: Will's wearing a bloody great jetpack, after all. Later on, a character asks him how he manages to achieve the things he does. Our protagonist laughs, proclaiming that he just tries to stay out of his own way. But, really, the answer - once again - is his amazing experimental jetpack. It's made by Nikolai Tesla and it's got guns on it and everything.
Damnation

Damnation? With a title that's an open invitation for cantankerous reviewers to be cruel if the game isn't up to snuff, Blue Omega Entertainment must have some major cojones. Still, I'm glad it's there: imagining up puns with the name was actually the most fun I had with Damnation. It's bad, you see. Under no circumstance does anybody actually need to play Damnation. It's monotonous from the minute it starts to the second it closes, a rare example of a game that starts bad and gets worse. There's no moment of design redemption on show, and no temporary, fleeting periods of initiative or spark. It's simply a dire game that's been poorly made.