megaderived.co.uk Hyperbole!

3Dec/09

Serious Sam HD: The First Encounter

serioussamhd

What's Serious Sam like in HD? Well, it's like Serious Sam. It plays exactly, and unapologetically, like the 2001 original. Croatian developers Croteam are confident that this, along with the engine's new jinglier bells and noisier whistles, is enough to tempt you to spend the best part of twenty quid. They also wouldn't mind if you forgot that the alternative is rooting around a second-hand bargain bin and picking up a dusty old copy of the eight-year-old original for fifty pence.

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20Nov/09

Left 4 Dead 2

l4d2

You only need to peek at EA's immense marketing spend for Left 4 Dead 2 to see what all the fuss is about. Last year's affair was comparatively muted, spurred along by word of mouth, adulation from the gaming press and a communal respect for Valve's pedigree as a developer. Left 4 Dead 2 begins with the success of the original, creating a sequel born out of dedication, a shrewd understanding of the online market and the realisation that the first one of these was pretty dang good.

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30Oct/09

S.T.A.L.K.E.R.: Call of Pripyat

 stalkercop

The Zone is a hostile place. If it's not the mutants, bandits or aggressive weather conditions putting an end to the player's expedition around Chernobyl nuclear power plant, S.T.A.L.K.E.R.'s unoptimised, uncompromising engine will routinely throw its own spanner in the works and spectacularly crash to desktop.

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27Oct/09

Aliens Versus Predator

 avp

Xenomorphs are probably the scariest things in the entire world; the fanged proboscises are terrifying and they've been designed to intimidate men by being made to look like terrifying willies. Or something like that. Just thinking about them means I'm going to have to sleep with the light on tonight, repeatedly reminding myself they're just men in suits.

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25Oct/09

MAG

MAG  

People lose their minds as soon as they step online. It doesn’t matter if your teammate is Head of Intellectual Studies at Boffington University, as soon as the Ethernet cable is connected they’ll transform into a crazed, gibbering mess, nonchalantly bounding around looking to perforate whatever moving targets they can find, with little consideration for tedious nonsense like ‘rules’ and ‘tactics’. And no matter how hard MAG tries to force its users to play nice, all too often it feels like an uphill struggle.

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20Sep/09

Halo 3: ODST

 odst

Halo 3: ODST starts with a rather fetching vista of 26th century Earth. You, affectionately dubbed the Rookie, are being dropped from orbit into the smouldering ruins of New Mombasa. Originally planned as a petite single-player side-mission in the Halo archives, ODST has progressively spiralled into a series iteration in its own right. Microsoft certainly seem to think so, anyway, and have elected to release the game with a forty quid price tag. As the Rookie steps out of his pod he's about to stumble upon what has inadvertently become one of 2009's most high profile and significant releases. That's got to be a lot to take in for the new guy.

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5Jul/09

Duke Nukem 3D

duke3d

For a brief moment, forget Duke Nukem Forever and the trials, tribulations and false starts of 3D Realms' presumed-doomed twelve year project. Cast aside the ever-populist morbid fascination with Duke's disappointments and hark back to 1996, the year Take That went their separate ways and Michael Bay's action opus The Rock was released. It was a glorious age, one where it was excessively cool to suffix games with '3D'; a little trick the movie industry has recently rediscovered over a decade later. And whilst Quake would arrive six months down the line and revolutionise the aesthetics of my childhood, Duke Nukem 3D's brash antics, flamboyant design and overtly gratuitous destruction would capture my heart.

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11Feb/09

F.E.A.R. 2: Project Origin

It's 2009 and F.E.A.R. 2 is going very much against the grain. It sports a health bar, harking back to an age before the meteoric rise of the console FPS. With their sequel, Monolith have declared the two shoddy expansion packs for the original non-canon, which is good, and have clearly tried to engage with the criticisms levied against them for former efforts. If we're going to be completely brazen with the truth, though, it hasn't evolved too far beyond the original F.E.A.R. This is no bad thing, mind.

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About Me

My name is Martin Gaston. I write for various online publications. Consider this a portfolio of sorts: my latest articles will be posted to your left.

Right now I'm currently writing about games, notably for play.tm (currently rated 38,947 on Alexa). I'm keen to cover other sectors of media journalism, however.

Also, I write a column for Resolution Magazine that I've been told is quite good.

I have a rich background in copy-editing, retail and media sales from my time at university. And a 2:1 degree in English Literature with Creative Writing.

I'm always available for hire. martin[dot]k[dot]gaston@gmail.com.

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