F1 2009
Is there anybody left who remembers what racing games used to be like before the arrival of the racing line? Hard, that's what. Case in point: old F1 games. The speed of the simulated cars is so intense that it used to be all too easy to fly straight off a corner and into an unpleasant pause-restart cycle, which was usually enough to put you off those games completely. Needless to say, I was incredibly relieved to see a helpful guiding line in Sumo Digital's F1 2009. Phew.
Damnation

Damnation? With a title that's an open invitation for cantankerous reviewers to be cruel if the game isn't up to snuff, Blue Omega Entertainment must have some major cojones. Still, I'm glad it's there: imagining up puns with the name was actually the most fun I had with Damnation. It's bad, you see. Under no circumstance does anybody actually need to play Damnation. It's monotonous from the minute it starts to the second it closes, a rare example of a game that starts bad and gets worse. There's no moment of design redemption on show, and no temporary, fleeting periods of initiative or spark. It's simply a dire game that's been poorly made.