17Nov/09
F1 2009
Is there anybody left who remembers what racing games used to be like before the arrival of the racing line? Hard, that's what. Case in point: old F1 games. The speed of the simulated cars is so intense that it used to be all too easy to fly straight off a corner and into an unpleasant pause-restart cycle, which was usually enough to put you off those games completely. Needless to say, I was incredibly relieved to see a helpful guiding line in Sumo Digital's F1 2009. Phew.