Assassin’s Creed II

The first twenty minutes of Assassin’s Creed II, which kicks off from the very moment the previous game finishes, nicely summarises what’s gone on since the credits scrolled: former lab technician Lucy has popped out of her lab jacket and squeezed into something less comfortable, Desmond can finally go through the front door and new Renaissance man Ezio has the personality that Altair sorely lacked. Ubisoft have been mindful of the criticism levied at the first game, but their ultimate goal is clear: to evoke the series’ central concept of using swift, agile parkour skills to nip across glamorous historical architecture, and then jamming pointy objects into the faces of naughty men. That’s what we’ve seen so far, anyway.