Splinter Cell: Conviction

For a game subtitled Conviction, Ubisoft’s tentative approach to Sam Fisher’s latest adventure has often appeared to have everything but. The game’s protracted development suggests uncertainty, and 2007′s poorly-received gameplay trailer has been forced into the creative shadows. The game reappeared at 2009′s E3, greeted by applause, and in the first few minutes of our hands-on session with the same build we’ve been told that the team at Ubisoft Montreal were sent back to the drawing board, forced to consider a difficult question posed by creative director Maxime Beland: who, exactly, is Sam Fisher?